Last to fall in the final ten.
The cramp shot used across union, league and the Six Nations to protect against late-game cramp. Calf and hamstring cramp eased in 60 to 90 seconds. Take it before kick-off, in the sheds at half time, or pitchside when something starts to grab.
Shop PickleUp Pro →When to take it on a matchday.
Three windows: before kick-off, at half time, and pitchside if cramp starts to creep in. Simple enough for Saturday club rugby, used the same way at the top end.
1 shot 15 mins before kick-off
Why. Switches on the cramp reflex before the first carry. Take it in the sheds with your warm-up routine, ahead of the ref's whistle.
1 shot in the sheds
Why. The 60th to 70th minute is where late-game cramp usually lands in rugby. The half-time shot heads it off. Take it after the team talk, before you head back out.
1 shot first sign of tightness
Why. Shot down in 90 seconds, jog it off, back on. Don't wait for a full lock-up in the calf or hamstring. Take it the moment something starts to grab.
Protocols by match type
Club & grassroots rugby
One before kick-off. One at half time. Keep one in the kit bag for the player who always cramps in the last quarter. Three per cramp-prone player covers most fixtures.
Sevens tournament weekend
One before each match. One between matches alongside food. Recovery between games is short and cramp risk stacks. Plan for five to six shots per player across a full day.
Cup final or knockout (extra time)
One pre-match. One at half time. One ready at the 60th minute. One stashed for the extra-time whistle. Four shots, one for each phase. This is what we send with our partner clubs.
Pre-season and double sessions
One shot before high-intensity sessions, contact days or hot-weather training. Pre-season is the highest cramp-risk window in the calendar. Front-load the protocol.
Rugby cramp isn't just about dehydration. It's neurological.
Cramp in the last quarter comes from the nervous system, not the muscle. After repeated scrums, rucks, line breaks and tackles, the signal between brain and muscle starts to misfire. That's why fully-hydrated, fully-fuelled players still cramp at 65 minutes.
PickleUp uses a vinegar hit to trigger sensory receptors in your mouth and throat. That sends a signal to your brainstem that resets the cramp reflex across the body. Usually within 60 to 90 seconds. No digestion required, which is why a player can take it pitchside and be back on within a minute.
The science was pioneered by researchers including Prof. Kevin Miller, whose work has changed how elite rugby and football handles late-game cramp.
Read the full science →"First full season I haven't lost a forward to cramp in extra time."— Head of Performance, top-flight rugby club
Kitting out the whole squad?
Bulk pricing for clubs, academies and S&C staff. Used across union, league and the Six Nations, from Saturday club rugby up to international level. Trade access available for DoRs, nutritionists and performance staff.
Apply for club pricing →Questions from rugby players.
What we get asked by players, coaches and S&C staff.
How fast does it actually work?
Can players take it during a match?
Is it World Rugby, RFU and Premiership compliant?
Will it upset the players' stomachs?
How does it compare to salt tabs or electrolyte drinks?
How many shots does a squad need per match?
Forwards or backs — does it matter who takes it?
Is there bulk pricing for clubs?
What does it taste like?
Last man standing at the final whistle.
Pre-match. Half time. Pitchside. Three windows that decide whether you finish the match or watch it from the bench.
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